A lot of the friends I went to business school with always ask me “what do you do?”, and every time I give an answer it’s completely different.
- I’m a user interface and product designer.
- I make stuff for the web and mobile.
- I design shit.
Part of the reason I never know what to say is that there is this disparity of knowledge about what I actually do, and what people see me doing. Friends want to see something tangible, something they can relate to. This usually leads into me describing how I design “apps” for clients across various industries, and boiling what I do down into “logos, websites, branding, that kind of stuff.” This is, of course, all true but it doesn’t really tell anyone what I’m really doing.
This post is, in a way, my attempt at clearing that up.
I’ve joined a company
I had been searching for months for the perfect fit, and I had to let some very attractive opportunities pass me by. But being patient paid off.
I’m joining the folks at FTW, working as Creative Director. The team is a small one, and full of great people who are very good at what they do. We are attempting to solve a real problem with our product platform, and I am 100% sure we’re the guys that can pull it off. While I can’t go into detail about our roadmap at this moment, I can say we are tackling the gaming space and are intent on shaking things up.
The current FTW site is old, so excuse the current state of things on the website; we’re in the process of giving it a fresh coat of paint. While things are under wraps, check out the Dribbble project where you can see the new brand and get an idea of some of the design direction.
I’m really excited to show you guys (very soon) what we are working on.
In 2011 I ran my freelance design business and worked with approximately 50 different clients. I love the challenge of freelance work, and how varied it can be at times.
While I am working full-time with FTW I’ll only accept one or two active projects at a time. It’ll keep Galpin Industries churning, and also allow me to work with some fantastic companies and startups on the side. I love my clients and you’ll see some of the work I’ve been doing the past few months launching in early 2012. Expect lots of Dribbble shots.
I mentioned a couple months ago that I was designing an app with a friend to solve a problem we frequently encountered in our daily lives. I still gotta remain tight-lipped about it, but we are still in the stages of getting it out the door. The backend databases are being built and I am pushing pixels as fast as humanly possible. We’ll do beta testing in a few months’ time, and I will definitely be looking for some of you to help us out in that regard.
Wrapping It Up
2011 was truly an amazing year, and I need to do it justice with another little write up some other time. For now, I am looking ahead into 2012 and doing my best to make it the best yet. Let’s kick some ass this year.